
MANGANMEDIA
Media curriculum and student gallery





Area Of Study 2 Technologies of Representation
On completion of this unit the student should be able to produce and compare media representations in two or more media forms and compare the representations produced by the application of different media technologies. To achieve this outcome the student will draw on knowledge and related skills outlined in area of study 2
sample video
Here is an example of a media representation of a teenager with a mental health issue. The technology used here is Video production.
The codes and conventions of video enable moving image,camera, sound, music, lighting, editing, visual composition, location and acting to contribute to and effect the impact of this representation.

I'm another title
I'm a paragraph. Click here to add your own text and edit me. It’s easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. Feel free to drag and drop me anywhere you like on your page. I’m a great place for you to tell a story and let your users know a little more about you.

I'm another title
I'm a paragraph. Click here to add your own text and edit me. It’s easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. Feel free to drag and drop me anywhere you like on your page. I’m a great place for you to tell a story and let your users know a little more about you.

I'm another title
I'm a paragraph. Click here to add your own text and edit me. It’s easy. Just click “Edit Text” or double click me to add your own content and make changes to the font. Feel free to drag and drop me anywhere you like on your page. I’m a great place for you to tell a story and let your users know a little more about you.